#ifndef __shield_H__
#define __shield_H__
#include "cocos2d.h"
using namespace cocos2d;
class Shield :public CCSprite
{
public:
    CCArray *animFrames;
    void destroy();
    Shield();
};
class TankBegin :public CCSprite
{
public:
	int type;
    CCArray *animFrames;
    void destroy();
    TankBegin(float x,float y,int type);
};
#endif


